Game Sequels That Need to Happen: Uniracers 2
February 23rd, 2007 by Mike
Uniracers was a game Nintendo came out with for SNES way back in 1994. Perhaps game isn’t the right word. Let’s try underrated masterpiece. The basic concept is that you’re a unicycle that rides around on crazy loopy, twisty, sometimes goopy race tracks. As a unicycle, you are prone to enjoying tricks, and this is where the game kicks into gear. It has the speed and crazy movement of a Sonic game and the intuitive point and style-based trick system of a Tony Hawk game. Thing is, this game came before Tony Hawk. A little ahead of it’s time? Indeed. Read on for the breakdown.
The aforementioned features alone would make for a great game, but Nintendo decided to throw in some personality to boot. Your uniracers are alive, they aren’t just your typical rusty clown-ridden one-wheelers. The seats are their heads and the seats tilt and track the other players, looking behind them if you’re ahead or looking above or below you if there’s somebody, well, above or below you. There’s some very smooth and simple physics, which come through not only in the air you catch of a jump or the speed you gain going downhill, but the uniracer itself squashes and bounces appropriately. UNIRACERS was just one of those games that felt right.
So how would it feel on the DS?
CONTROL
As the DS’s face buttons are pretty much the same as those of the SNES, you could maintain the same basic control scheme:
Hold X: Z Flip
A Button OR tap D-Pad L then D-Pad R: Twist
L button: Flip
R button: Roll
Tap X 2x: Tabletop
Stop, jump, hold X: Head Bounce
There are of course more moves than this, but these are the basics. They can be correctly timed to string together for combos for even bigger point scores, and the better the trick, the more boost you get after you land it (if you land it).
So that takes care of the face buttons, but how would it use the DS’s other functions?
NOT SO LONELY ANYMORE
This is where the true sequel aspect of the game starts coming in. The original game only featured 2-player multiplayer. Let’s just say UNIRACERS 2 kicks it up to 8 with online functionality. Sweet, no? If you happened to not be paying attention, that would be a yes.
Not only would the 8 players be allowed to challenge eachother in ranked race modes or stunt modes, but there’d be an entirely new mode:
DESIGNER MODE
The most visible aspect or signature of the original UNIRACERS wasn’t the design of the uniracers themselves, it was the insane, colorful, loopy, twisty tracks. There seems to me to be obvious potential here to use the touchscreen to design your own tracks and trade and race them online. Kinda cool, right. But let’s kick it up a notch, what if you had a designated designer design the tracks while you were racing on them?
Two teams would play in this game (hot colors vs. cool colors, where one team picks uniracer colors from hot colors and the other cool colors), with up to 4 on each. One player on each team would randomly be chosen to be the designer (unless he opts out of the duty in his preferences). The goal is to design a track that gets your teams 3 racers the most points. Finishing at a higher placing will give a small boost to your score, and the races will be timed, but the meat of the mode is getting bonus tokens and setting up sweet lines to trick off of. Think of it as a competitive Kirby: Canvus Curse, where one person designs and three people control their racers on top of that line.
The line never breaks, so you can’t intentionally kill your racers. Anybody who abuses their designing duty can be kicked off the server and all that, but you’d just have to try to hook up with some reliable teammates.
Not only can you design the tracks, drawing moguls, huge rises and falls, jumps and loops but you can try to guide your racers towards powerups that will let you have limited amounts of special tracks to draw. If you get them over to a Tornado icon, you get Twisty Tracks, which lets your players spin around the track like a barrell roll to add to their trick combo, and also acts as a boost. If you hit the Water icon, you get a limited amount of slippery track to draw, which gives your team a huge speed boost if they go over it, but they won’t be able to land any tricks on it, and if it’s on an uphill segment, they’ll have trouble getting up the hill.
When they hit the icon on their screen (you have a map on your top screen that shows their location) the icons will show up on the top-left of your touch screen to tap so you can use them. If they trick into the icon, they get a 2X multiplier. The third icon in the pic sets the track style back to default.
CUSTOMIZATION OPTIONS
Before each match you can pick the color theme of your default track, as well as setup a teamname and a voice taunt (which can be activated three times a match per team by hitting select). Players can also choose to have their username displayed above their uniracer, and choose from a menu of possible taunt animations that your uniracer will perform at the victory screen should you win. Winners show up on the top screen with their stats displayed, the losers show up on the bottom screen, where the winners can use the stylus to throw old cans and boots at their uniracers.
CONCLUSION
So there you have it, UNIRACERS 2, a game that would have you turning more tricks than an LA hooker. Though the likelihood of a sequel ever being made is ultra-slim, the original did show up on the very first leaked list of Nintendo’s games they plan to have available on the Wii’s Virtual Console (when it was still known as the “Revolution Download Service”). As much as I would love for this to be a DS game, as the gameplay would be perfect in short bursts, it could also double as a great Wii game. Perhaps a release of the sequel as a 1000 point or so Virtual Console download would be in order. Keep those fingers crossed.
Entry Filed under: Gaming



3 Comments Add your own
1.
Tom Savage | March 5th, 2007 at 12:47 pm
Seems really complicated. Here’s some reasons why a sequel/remake will never happen, as well as why it probably won’t show up on Wii’s VC:
1. First of all, DMA Design is now Rockstar North, makers of GTA San Andreas and other games like that. Ironic, isn’t it, that you couldn’t use a swear word for your name in Uniracers, but then these guys made GTA:SA? Ha!
2. There are legal reasons behind the Uniracers franchise being dumped. The game’s a cult hit, a follow-up was a no-brainer. However, you can blame Pixar for what happened to Uniracers. You see, back in the early days, before Disney picked them up, Pixar did short CG animations. Their first to receive any acclaim whatsoever starred a red unicycle, and the stars of Uniracers bore an uncanny resemblance to Pixar’s creation, so production and sale of Uniracers was halted. It’s a shame that Pixar couldn’t find a better solution, such as jumping on board for a remake, but could you imagine the state of gaming today if DMA teamed up with a company that got sold to Disney?….Well at least the Pirates of the Caribbean game wouldn’t have sucked, but I bet Uniracers 2 would have.
Personally I’d rather see a 2.5D Uniracers on the Wii. Your multiplayer track-editing on the fly version seems like a good idea in theory, but would probably never work. Not that a track editor wouldn’t be a cool addition, where the stylus would definitely come in handy.
2.
Dustin Anderson | March 16th, 2007 at 11:58 am
Perhaps another idea, is the design idea, favorited in many popular games today. Races won = Cash, and cash can be spent on designer tires, cooler rims, different pedals, seats, and perhaps even the pointless lights, and aerials. Two tone paints, and pin-stripes/flames would be a pretty cool thing too. It would definately make racing others a bit more exciting.
And as for your designer idea, perhaps some off-road track, as well… just, keep the SNES backgrounds, no matter what.
My game mode = Career mode. Start with a rusty, oval-wheeled unicycle, and work your way to the top. Perhaps some CTF, KOTH and Tag game modes?
Blah, I’m just brainstorming.
P.S., We should start a petition…
3.
Carmen | December 3rd, 2007 at 10:29 pm
Oh come on man. I’m pretty sure you shouldn’t be laying the blame as PIXAR’s feet if Uni 2 doesn’t happen. Thats a bit absurd; if the game were very popular it would find away around that.
Anyway, on to the game. The track designing option is ace, It sounds very intersting. Though you would need some VERY fast reflexes to keep up with the track, whether or not you’re on the designer’s side. I’m happy with the no cusomisation besides a colour, thank you very much. Last i want to see exclusive Uniracers 2 rim downloads for a small fee over DS’s wireless, yah!
Here’s to hoping they finally put in the last 2 MEGA stunts
Leave a Comment
Some HTML allowed:
<a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <code> <em> <i> <strike> <strong>
Trackback this post | Subscribe to the comments via RSS Feed